Nov 02, 2005, 01:26 PM // 13:26
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#201
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Lady Fie
Join Date: Aug 2005
Location: Sapporo
Guild: Tha Skulls [Ts]
Profession: D/W
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Agild Greenfinger: Thanks for the feedback but to be honest the OP's skill
is far more broken than anything I could come up with.
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Nov 04, 2005, 06:19 PM // 18:19
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#202
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Ascalonian Squire
Join Date: Sep 2005
Location: Taxachusetts.
Guild: Knights Of Dragonrose
Profession: Mo/Me
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Warrior skills:
Threaten - Shout. All nearby foes have a 20-55% of being interrupted, if interrupted, they suffer from weakness for 5-12 seconds. (tactics) 6 adrenaline recharge 22
Sword Lunge - Sword attack. This attack has half the range of a bow. If it hits, target is interrupted, begins bleeding, and suffers a deep wound for 7-21 seconds. (swordsmanship) <--- a better version of protector strike? 8 adrenaline recharge 7
Graviton Blow - Hammer attack. Lose all adrenaline. If this hits, target suffers from deep wound, crippled, dazed, and weakness for 5-20. If this attack misses, you are knocked down for 3 seconds. (hammer mastery) 8 adrenaline 5 energy recharge 30
Precision - Axe skill. For 4-14 seconds while wielding an axe, you do critical damage. Damage done this way cannot be blocked or evaded. (axe mastery) 5 adrenaline 5 energy recharge 30
Balthazar's Blade - Strength. Lose all adrenaline. For 5-18 seconds all attacks damage adjacent foes near target. 8 adrenaline. 8 energy. recharge 30.
[edit] OHHHHH i just saw someone post the idea of multiclass combo skills........HOW BOUT SOME OF THESE!?
Godhand (Mo/W) - No weapon (bare hands?). Attacks become holy and have 10-30% armor penetration. For each consecutive hit, damage increases by .5% . If missed, blocked, or evaded , Godhand ends. This skill ends if you do anything other than attack. 8 adrenaline 20 energy recharge 25 (good ol ragnarok days)
Hidden Attack (Me/W) - Skill. Target foe is interrupted, and will be hit for 30-90 piercing damage after 4 seconds. 10 energy, 10 recharge
Controlled Burst (E/Me) - Spell. Next offensive spell casted will become "upkeep" 'ed, when this upkeep is dismissed, spell is instantly unleashed on target foe. 20 energy, recharge 45, causes exhaustion. This spell cannot be echoed.
High Angled Shot (R/Me?) - Skill. Target foe and those nearby are hit after 5 seconds. If this skill hits, target is interrupted and is knocked down. 10 energy, 15 recharge.
First Blood (N/Mo) - Spell. If target is above 50% hp, you steal 10-25% of that and all your minions are healed by amount stolen. 10 energy, 20s recast
Illusion of Healing (Mo/Me) - Spell. For 15-45 seconds, target ally has the illusion of being at full hp (to the foe). Ally would still take damage from attacks. 10 energy, 20s recast
^^^^ as you can see, i like to make up skills that would add more dimensions into battles.^^^
Last edited by pph4m; Nov 04, 2005 at 06:44 PM // 18:44..
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Nov 05, 2005, 09:48 PM // 21:48
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#203
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Krytan Explorer
Join Date: Oct 2005
Guild: Protectors of Awesome[AWE]
Profession: W/
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But multiclass skills aren't going into the game. It's like suggesting skills for the Astronaut class... guess its just for fun.
Slow Hit - Hammer Attack
7 adrenaline, takes 1 second more than a normal swing(2 seconds?).
If it hits, target foe is knocked down. While using this skill you are easily interrupted.
(slow Hammer Bash without Lose all adrenaline)
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Nov 06, 2005, 05:58 AM // 05:58
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#204
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Krytan Explorer
Join Date: Oct 2005
Guild: The Last Sacrens
Profession: N/Me
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AIDS-Warrior Skill
"Deep Wound" your opponent and "Deep Wound" other opponent switch gushs of blood into both. Imprison your enemies and feed them urine and feces untill they die.
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Nov 06, 2005, 06:16 AM // 06:16
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#205
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Academy Page
Join Date: May 2005
Location: Newport News Va
Guild: Unknown Warriors of Ascalon
Profession: W/R
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you're sick
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Nov 06, 2005, 06:32 AM // 06:32
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#206
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Jungle Guide
Join Date: Aug 2005
Profession: Mo/
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Cross Class Skill
Jesus Emote of Solo Farming
type /jesus
When Jesus appears and gives a thumbs up...
All enemies are slain within the radius of your nav map.
All enemies killed in this way drop items only for you.
ZOMFG SOLO FOW/UW 4 ALL.
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Nov 06, 2005, 08:20 AM // 08:20
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#207
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Forge Runner
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Dancing Devil
While this skill is active (for 5 hours), when you dance near enemies they take 50 damage per second and when they die they drop 100 x better than normal. Skill recharge=5 hours. energy cost=5.
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Dec 12, 2005, 01:45 AM // 01:45
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#208
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Frost Gate Guardian
Join Date: Jul 2005
Location: northend blvds
Profession: E/Me
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monk
rage of angels
used once a mission
all charectors lose death penalty.. but if they die again during the mission they get 2 times the amount of death penalty
warrior
bring the pain
lose 100 health and fill energy bar
cost 0
recharge time 60 seconds
warrior
energy shield
% based on level is transfered to energy for X amount of time.. and earn double adreniline on hit
warrior
elite sprint- movement is increased by 50% but you lose all energy and your life amount is cut in half
warrior
multi atack (E)
atack X amount of times but damage is reduced by 15%.. 25% chance of bleeding
reserect all
used once a mission only
reserect all fallin party member to x% of health and energy at x%(but double the amound of health) - if anyone reserected dies within 5 minites of using this skill all fallin members that where reserected die also
unstopable
makes you uninteruptible, unblockable, undodgeable.. for 10 seconds or untill you land a atack wich ever comes first
enchant ment
while you have this enchant ment you gain 25% more experiece for your party but take double damage and 5% of everyone in partys damage
energy -1
if you die with this skill on you can no longer use it during the mission- if you fail to kill a monster for 1 minite you cant use this skill for rest of mission-
lol jus some ideas.. not like any will be made
Last edited by xxhell; Dec 12, 2005 at 01:51 AM // 01:51..
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Dec 12, 2005, 03:03 AM // 03:03
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#209
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Wilds Pathfinder
Join Date: Jun 2005
Location: New York City
Guild: Wisdom of the Raven [MyM]
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Illusionary Wall (Mesmer)
15E 45s Recharge
Att: 5-11s - Block all attacks from target opponent and return the damage back to them.
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Dec 12, 2005, 05:05 AM // 05:05
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#210
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Desert Nomad
Join Date: Aug 2005
Location: Behind you with a knife
Guild: Celebrity Gangsters [FamE]
Profession: Me/
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Mesmer Inspiration Magic skills.
(counterpart to the actual skill: Mantra of Persistence - Stance. For 30 seconds, any Illusion Magic Hex you cast lasts 20-84% longer.)
Mantra of Destruction - Stance. For 30 seconds, any Domination Magic Hex you cast has a 5-38% of +1 Domination Magic.
This inspiration mantra will assisst Domination Magic, similar to how Persistance assissts Illusion.
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Dec 12, 2005, 05:23 AM // 05:23
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#211
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Academy Page
Join Date: Dec 2005
Guild: Eight Deadly Sins
Profession: W/Mo
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Black Gust [Elite]
Energy cost: 15 Cast Time: 2 Recharge Time: 45 Air Magic
Target Enemy and adjecent foes are blinded for (8...18) seconds.
Last edited by Hells Vengeance; Dec 12, 2005 at 05:28 AM // 05:28..
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Dec 13, 2005, 02:50 AM // 02:50
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#213
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Forge Runner
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
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Illision of Beauty
Illision Magic
Enchantment. For X seconds any creature of the opposite gender attack X Slower (against you only) and can't gain adraline from attacking you.
Female mesmer vs IWAY ^_^
Lyssa sposed to be god of beauty too remember.
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Dec 13, 2005, 03:15 AM // 03:15
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#214
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Lion's Arch Merchant
Join Date: Jul 2005
Location: In the middle of WWIII
Guild: Airreon Grievers[AG]
Profession: R/Mo
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Ranger:
Strafe{Elite}
Energy-5 Recharge Time-20
(Preperation)(Marksmanship)
For 24s, you have a X% chance of shooting up to (Min:2 Max:5) arrows at target foe. Arrows fired move twice as fast but deal 30% less damage.
Works brilliantly with dual shot..
Marksmanship 1-3 ---25%
Marksmanship 4-7 ---35%
Marksmanship 8-10 ---45%
Marksmanship 11-13 ---55%
Marksmanship 14-16 ---65%
Marksmanship 17-19 ---75%
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Dec 13, 2005, 03:37 AM // 03:37
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#215
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Pre-Searing Cadet
Join Date: Nov 2005
Guild: None
Profession: E/R
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Aeon Breeze{E} 10mana, cast time 2, recharge 60 sec. Monk Skill, Atrribute[Healing Prayers]
Heal target other ally full life, or ressurect full life still incured dp, for 2-5 seconds decreased damage intake to the monk, and the participant.
Last edited by tiatan101; Dec 13, 2005 at 03:39 AM // 03:39..
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Dec 13, 2005, 04:10 AM // 04:10
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#216
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Academy Page
Join Date: Dec 2005
Guild: Eight Deadly Sins
Profession: W/Mo
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Healing Winds [Elite]
Energy cost: 15 Cast time: 2 Recharge Time: 5 Healing Prayers
Elite Enchantment Spell. For 10 seconds, you and adjacent creatures gain (3...8) Health Regeneration.
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Dec 13, 2005, 04:28 AM // 04:28
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#217
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Academy Page
Join Date: Dec 2005
Profession: W/Mo
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Monk: Elite
Divine Right ( divine )
Cost :30 Casting : 1 sec Recharge: 60 sec
Target ally cannot be attacked by any Non-Boss, non-cpu monsters in the area, for a total of 4....8 seconds and gets a regeneration of 4-8
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Dec 13, 2005, 04:50 AM // 04:50
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#218
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Lion's Arch Merchant
Join Date: Nov 2005
Guild: Knights of the Ring
Profession: Mo/W
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..
"I Might Avenge You!" (IMAY)
Warrior: Shout
You gain +1-+3 health regen for 1-3 seconds for each dead ally.... but only if you really feel like it.
(50% chance of failure if you have Resurrection Signet equipped in your skill-bar)
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Dec 14, 2005, 03:41 PM // 15:41
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#219
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Krytan Explorer
Join Date: Jun 2005
Profession: R/
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Oh, I have a funny one:
Class: Mesmer
Skill Name: Lord of the Dance (mainly for male mesmer)
Energy cost 25E, no casting time, 10s recharge.
Description:
The skill will trigger Mesmer's dance and a Symbol is drawn on the ground (the radius is like Well of Blood). Because the dance is so funny, all the foes who step in the symbol have 25% to get interrupted when using a skill. The Mesmer has to keep dancing to maintain the symbol. The dance cannot be interrupted by skills, except for Knockdown.
Oh...I gotta see this one! lol
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Dec 15, 2005, 02:36 AM // 02:36
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#220
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Lion's Arch Merchant
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sniper on the hills
A couple of ranger skills i dreamed up while tossin and turnin one night
Head Shot
Ranger skill
attribute: marksmanship (50% chance of failure with less than 12 in marksmanship)
energy: 25
casting time: 4 seconds
recharge: not applicable, this skill can only be used once during a mission (whether it hits or not)
description: shoots an arrow directly into head of target, instant kill if it hits, if it doesnt all your skills are recharged for 90 seconds, this skill is easily interrupted.
Russian Roullette (spell right?)
Ranger skill
attribute: Expertise 50% chance of failure at 16 expertise (its 75% at 8)
energy: 15
casting time: 1/4 second
recharge: 60 seconds
description: shoots an arrow that does no damage but recharges all target enemies skills for 30 seconds. if it misses your skills are recharged for 30 seconds
many will think these are overpowered but i think i stacked enough conditions on these to make people think twice about there application
edit: both of these skills should be elites and yes the bosses should use them in a careful manner
Last edited by plastichead; Dec 15, 2005 at 02:42 AM // 02:42..
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